I’ve been thinking about this question for a couple of weeks ever since our discussion of the TWILIGHT books. You may remember that commenter KarinNH mentioned that her students were reading the books and that:
...one ventured that I wouldn't like the series because "it is really poorly written." Interestingly, the ones who were recommending the books all agreed. Emphatically. However, they were willing to look past that because they liked the story.
I found this interesting for a couple of reasons. One, my daughter, who’s read all the books and seen all the movies, says exactly the same thing: the writing's really bad, but you care about the story. Two, I felt the same way about the last book that everyone I know purported to despise, but which I found quite entertaining: Dan Brown’s THE DAVINCI CODE.
The prose in TDVC is, in a word, atrocious: clumsy sentences (starting with the first one); infodumps; word choices that leave you scratching your head. If you want more explanation, go here.
And yet, when I took it to the beach with me, I I couldn’t put it down. Neither, apparently could millions of other readers. Why? Because the story hooked me and dragged me along. Oh, I was rolling my eyes and occasionally wincing at the prose, but there’s no denying, it had me.
Just a couple of weeks ago I read another technothriller from another well-known author. The dialogue was unbelievable, the hero was just a little too perfect to get next to as a character, and sometimes the set-ups for the action scenes sounded like a catalog put out by the guys who manufacture military gear (when the hero and his buddies are getting ready to kick bad-guy ass, do we really NEED to know who made their gloves?) But once again, I read it cover to cover, because the aforementioned bad-guy asses were kicked, names were taken, and the story was just fun to read.
I think all of us can describe books we’ve read where the prose was gorgeous, but we eventually put the books aside, because nothing really happened to any of those exquisitely described people in their gorgeously described setting. I once described a friend’s book to another friend thusly: “it’s literary fiction, but don't worry, stuff actually happens.”
On the other hand, we can all reel off long lists of bestsellers, going back years, where the prose ranged from barely serviceable (early Tom Clancy) to pretty much god-awful (VALLEY OF THE DOLLS and all of Harold Robbins). And yet, we read them. Cover to cover and often more than once.
Which brings us back to our main question: does good prose even matter? Why do we bother? Why spend all that time looking for just the right word, paring down the adverbs, repeating to ourselves “show, don’t tell, show, don’t tell,” etc, if all the majority of readers care about is the story?
I‘ve thought about it quite a bit, and I know what my answer is. I’ll reveal it in the comments, after I hear some of your thoughts on the matter. And while we’re at it...share some of your favorite badly written novels you couldn’t put down.
Pari's post on Monday and a question I was asked by a friend last week got me thinking about writing rules. Not the ones that Pari talked about, but the more mundane rules, the technical rules.
The question I was asked (and Steve was on the email, too, as it was from an old college friend of ours) was to settle a bet our friend had with her daughter. Her daughter had come home from school after getting a report back with a note from her teacher that said it was unnecessary for her to put two spaces after periods. My friend found this odd. She clearly remembered learning back when she was in school that you always put two spaces after the period. So she wanted to know who was right, and hence the question to Steve and I.
I remember that rule, too. Probably the most important – and impactful – class I took during my junior high experience (though I didn’t know it at the time) was a summer school typing class. I went from a hunt and peck typist to a touch typist, and have never looked back. As someone who writes everyday, that’s been HUGE in my life. It has allowed me to write tons faster than I would have the old way. Along with learning to type without looking, I also learned the two spaces after a period rule.
For well after I got out of college I would dutifully double tap the space bar before I’d start a new sentence. That is until one day a co-worker said to me, “You don’t have to do that anymore.” At first I didn’t believe her, but she then explained to me why, and from that point forward, only a single tap for me.
You see, in today’s modern computerized world, you don’t have to double space after a period. Why? Well, in the typewriter/typesetting days (think everything pre-late 80s) type was pretty exclusively what is called mono-type. That is each letter takes up the same amount of space as the others. In other words a W would occupy a similar sized area as an I. In the monotype world, putting two spaces after a period helps readers know when a new sentence starts. There are still a few monotypes used on computers. The most common being Courier.
In the computer world, most typefaces are what’s called proportional type or fonts. In these the W and I do NOT take up the same space. They take the proportional space they need. Times and Helvetica and any number of others are examples of these.
With proportional type you do not, and should not, double space after the period. In addition, even in this computer age, it’s basically unnecessary to double space even when using Courier. Of course, if you’re still using a typewriter, tap-tap.
Most of you probably already knew this, but perhaps didn’t know the reason. Or perhaps you did. Either way, it was on my mind and I though would be a good idea to throw out there.
A few other manuscript guidelines…I won’t say rules because I’m sure there are variations…that may or may not be helpful:
• Make your margins one inch all the way around
• Double space your manuscript. (There are exceptions I allow myself, such as when I’m mimicking a newspaper article or emails or the like.)
• Start each chapter at least a quarter of the way down on the page. Nothing in stone on this one.
• Number your pages either in the footer or header. I use the upper right of the header, but I know others who use the middle of the footer…no hard/fast rule here.
• Don’t put THE END at the end. You’re reader will know.
• There are exceptions to everything
So what do you think? Got any guidelines you’d like to share?
A little PR: I was interviewed on BlogTalkRadio earlier this week. It was a lot of fun, and if you’re interested in listening to it, click here. Let me know what you think!
Right now, I've just cracked 45,000 words in my current WIP. Given the length to which I usually write, this means I'm deep into the middle section, or, as I call it, "The Valley of Despair."
If you ask around, I suspect you'll find that a lot of unfinished projects died at around the 30-40,000 word mark. That's the point at which you have your characters, you have your situation set up, you've reached your first crucial turning point, so everything should be a gallop, right? Except there are few things happening.
For one thing, unless you write very quickly, you've been living day in and day out with these people as houseguests in your head for a month or more. Like most houseguests, you're not as crazy about them as when they first moved in.
This is also the point where doubt creeps in. Do I really have enough story to make a novel out of this? Am I really a good enough writer to pull this off?
Doubt is followed by certainty: No, there really isn't enough to make a novel out of this. If the first act is "chase your protagonist up a tree" and the second act is "throw rocks at him," you see your pile of rocks diminishing, and you start to panic. That's when the real fear begins: no, I'm not good enough to pull this off. I suck. I'm a fraud. I really should go back to the day job.
Or, there's the danger of getting distracted by what writer Lynn Cahoon, blogging over at Elizabeth Lynn Casey's joint, called "The Bright and Shinies": new ideas that pop into your head for something different. Ideas that make you think "maybe the problem is I'm writing the wrong book. The science-fiction-vampire story is the one I really should be doing right now."
So how do you get past this? How do you climb out of the Valley of Despair to reach the sweet, pure exhilarating air of the Mountains of Climax?
Well, first, go back to the basics. It's very easy, in the Valley, to forget your fundamentals. Therefore, I cannot recommend Our Alex's "Story Elements Checklist" highly enough. Go back and look at it. You don't have to follow it (or any advice) blindly, but as a springboard for ideas, you can't beat it. Could the story use a "training sequence?" Maybe some new allies could be picked up? Is there a big reversal coming up and how do we lay the groundwork for it?
Another aspect of going back to basics is to remind yourself that the story is driven by want: the desire of the characters, and how, knowing them as you do, would they go about getting it? Make a list: What does the protagonist still want? What about the antagonist? The secondary characters?
Which leads us to a great idea I picked up from a lecture by top screenwriter Steven J. Cannell: turn around and be the bad guy. "When you get to this place, go around and become the antagonist. You probably haven't been paying much attention to him or her. Now you get in the antagonist's head and you're looking back at the story to date from that point of view."
Oh, and that story you think maybe you should be writing? Make some notes, maybe write a scene or two to get it out of your system, then put it down. It'll still be there. And you know darn well, if you drop what you're doing and start the new, 'bright and shiny" project, you'll be right back at this same place with that one in a month.
So, most of all, keep going. And give yourself permission to suck. It's the first draft. Push your way through the Valley. Walk on through the wind, walk on through the rain, etc.
Anyone else have any tips for slogging through the Valley of Despair? Or does this just never happen to you?
Keeping with the theme from my last post here, I’ve been looking at various other disciplines, at their fundamental truths, and using that perspective to think about writing. This practice is a bit like seeing the furniture moved around in your favorite room—you start to notice the walls again, and the windows and the scenery, where it had become too predictable before to prick your awareness.
So, here are a few fundamental truths about writing and creativity that I’ve observed:
#1
A strong writer isn’t afraid to toss out a good idea.
I like Alex’s approach to collecting ideas that she blogged on yesterday, and it’s a tremendously useful exercise. One of the things I’ve found in the classes I’ve taught is that a lot of writers (whether new or experienced) are afraid to let go of a really good idea.
They’ve got the experience to grasp that it is a really good idea, one that has weight and length and depth and texture and lights and darks and those are hard to come by. But just like every cute thing is not something you can hold onto, not every idea is one you should write. Not every idea is right for you, no matter how good it is. And hanging onto that really good idea that you can’t make work means that you’re not able to have the freedom to explore other ideas and see if, maybe, instead of just really good, they could be great.
A lot of times, people think that they’re holding onto that really good idea because it’s not professional to quit on something, or that it’s indicative that they won’t finish what they’ve started, so they are determined to soldier through. And while this can be true, if it’s a perpetual thing, I’d believe that if you already know you’re tenacious and not prone to quitting, then the real reason behind hanging onto a really good idea that just isn’t working for you is fear: fear that you’re not going to have another really good idea. Or worse, that you’ll never have another idea at all.
This is the same trait that induces people to latch onto an offer or a sale or a relationship because they feel like it’s the best they’re going to get, that another one isn’t going to come along. It’s human nature to wonder about that, but it’s generally wrong. If you latch onto something because you’re in love with it? Wonderful. If you think that’s the best you can do and you’re settling? Even a little? Set it aside, and give yourself the chance to find out what else you can do.
All of which boils down to trust. Trust your instincts. Trust your gut. If you can’t let go of the really good idea because you love it beyond measure, but it’s just not working, then set it aside and trust that you’ll come back to it when you have the chops to do so. If you never ever have another idea, it’ll still be there, won’t it? But give yourself the chance to explore, to see what else is out there in the universe.
#2
To enrich the full experience, you sometimes have to hold back a part of it for delayed gratification.
In architecture and in landscaping, this is called “denial and reward.” If you walk up to a house that is clearly magnificent, but easily visible from every angle on the grounds, there may be a sense of awe, but that experience is flat and over once the totality is already perceived.
However, create a winding path to the building where the view is obscured, but hinted at through partial views, or framed by unique architectural features such as an arch of a tree or a grove of oaks or suddenly rising out of a path of stunning gardens, and the anticipation of the total experience increases—the appetite is whetted—so that when the building is finally viewed, there is a greater satisfaction.
Life is replete with examples. The person who walks up and starts yammering about their entire life history the first time you meet them is going to be off-putting.
They may have had an interesting life, but it’s too much, too soon, to fully appreciate it. However, give us a little to whet our appetite and then let us discover more on our own, and that same person, same life history, could be fascinating.
Or, put in another example, we allow kids to dress up and trick or treat for candy rather than just go buy them a couple of sacks of their favorite junk, because it’s the work they have to do for it that gives them pleasure. They have to be creative, they have to cover a lot of ground, they have to see themselves as a different creature—all to get the thing that is rather common, but it’s the experience that they’ll remember.
So it’s true with stories. Resist the urge to give every piece of back story up front, every detail of history, the total of who the people are. Let us wind down some paths toward the totality by creating denial and rewards—give us greater and greater glimpses along the way, expose angles of the characters in new light and new detail as we go. We will love you for it.
#3
Use juxtaposition to frame the quality you care about.
I want you to watch this video of an artist drawing the subject of a woman, and I want you to especially note a couple of things:
1) the artist uses decisive dark lines for some features and builds the shadows stage by stage until they are not just dark, but they are layers of charcoal from grey to black which give the subject contour and depth
2) those dark decisive marks are juxtaposed against the white of the rest of the image which
3) gives us a really strong image of a very soft, curvy, vulnerable face.
Had the artist used soft shades, backed off of those shadows, the overall effect wouldn’t have been a softer woman, but a poorer image. It’s the juxtaposition of lights to dark, hard strokes to soft that frames and evokes the quality that the artist wanted to achieve.
Juxtaposition is one of the best tools we have as a writer. If we never see the darks of the character, we can’t appreciate the lights, whether they’re the protagonist or the antagonist.
#4
A straight path is a boring path.
Have you ever driven through Texas? Or Oklahoma? I have. That big, wide-open plain is shocking for someone like me who is constantly surrounded by immediate horizon here, with trees on every perspective, so the first few moments of traveling through that big big sky feels utterly freeing.
And then, not terribly long afterward, all that freedom and that straight line of road from here to waaaaaaaaaaaaaaaaaaaaay over there, with no bends or turns or scenery in the middle gets extremely boring. (No offense to those who live in the great big plains, but wow, how you do not fall asleep driving is a flat miracle.)
Now, on the other hand, hairpin turns that are organic to the story--meaning, it's a mountain, of course there will be hairpin turns (organic) but how they'll happen and when and how the characters will navigate them will keep us interested.
If, in your stories, the story arc is carried straight through – problem……solution – then the story will be flat and boring. Each problem should have what the characters believe is a straightforward solution—but that very solution should create a new problem that whiplashes them into a different direction. They need to be challenged in new and greater ways with each failure as they keep trying to solve the problems in order to accomplish the one overall task set up at the beginning of the story. Keep the curves in the road and you’ll keep us interested.
#5
“If you can’t explain your ideas to your grandmother in terms that she understands, you don’t know your subject well enough.” – Matthew Frederick in 101 Things I Learned in Architecture School
I think that’s pretty self-explanatory.
#6
Be persuasive.
You have opinions, you believe in something. You do, whether you’re bashful about it or not, you have some perspective on the world that is uniquely you. If you’re a writer or endeavoring in any other creative art, you do so because you think you have something to say.
So say it.
Have faith in it.
No execution of any art is perfect. But persuasiveness in art, absolute conviction in a viewpoint often makes us forget the imperfections, particularly if we get to see that conviction through unique characters and conflict.
#7
You cannot know everything in the beginning in order to prevent yourself from failing, so you might as well move forward and try for success anyway. To stand still and do nothing is to fail already.
When you were two and toddling around...
(my granddaughter, Angela Grace)
... you didn’t know what the joy of being able to run and leap was going to feel like, and you didn’t know that what you were doing was taking baby steps, though you might have perceived some difference in what you were doing vs. what your siblings or parents could do. Still, you put one foot in front of the other and when you mastered walking, you moved on to running.
When you were four and riding your tricycle, you did not yet know what driving or flying would be like, though you saw cars and planes. You may have even been inside those vehicles, but until you were responsible for navigating the actual car or plane or truck or train, you could not know all of the obstacles you’d have to avoid, preparations you’d have to make, maintenance you’d have to see to, obligations you’d have to field, or the freedom of the open road. Yet, you peddled that tricycle for all it was worth, racing around the yard.
Writing is the same. Start somewhere. You’ll eventually grow and improve and then you’ll see the next level to learn. But you’ll never see that next level if you don’t master the one you’re on now.
#8
It’s not always about you.
It takes a tremendous amount of ego (and hope) to believe that if we create something, someone somewhere else is going to want to see it or hear it or read it. It takes even more ego to think those people might want to pay for the privilege to do so. This is normal. It takes a big ego to sustain any sense of self while going through the learning curve and getting negative feedback. It’s that sort of ego that is a distinctive divide between those who will send out their work for potential evisceration and those who will keep it safe from persecution—which, of course, prevents it from being seen/purchased.
However, once a work has left the artist, it is no longer about him or her, any more than a child is “about” his or her mother. That work has to go out into the world and interact with the world on the world’s terms, not the artist’s.
Everyone who views/sees/hears art does so with their entire life informing them as to how to respond.
All of their experiences, their hopes, dreams, failures, frustrations, lies, truths, expectations, cynicism, education (etc.) comes to bear in that first moment when they interact with the art.
Their mood of the moment, their stress, their time limits all have influence in their perception.
The artist cannot control those things. Because of that, art… arts… in that moment when the participant and art intersect. It is not about the artist in that moment, but is, rather, about the experience of the person interacting with the art. You can’t make everyone appreciate the same thing or appreciate it in the exact same way—they’ve come to that thing with too many differences. So, keeping that in mind, it is no wonder that the very thing some people love, other people hate. There is no universal when it comes to art, because there is no one single experience we all share, save for being human, and even that is somewhat questionable.
So when a work is out in the world, expect it to be hated, hope that it will be loved, and move on to the next piece. The world’s reactions to the art no more validates you as a person than it does eviscerate you. It just is. Let it go.
#9
“No” is not the end; it is simply an invitation to pursue new ideas, new angles, new opportunities to re-think, reconfigure, and persuade.
#10
Work the problem.
You do not build a city in a day. You build it brick by brick, yard by yard, building by building, road by road.
You won’t solve the problem by simply naming it and then whining about it. You solve it by breaking it down into solvable parts, working those solutions, and using those solutions to help you break down the bigger problems. You solve the problem by asking for others' perspectives, by researching, working, listening and learning. You solve the problem by going to see what had been done before you historically and how someone else solved something similar.
If all of that fails, then you challenge how you’ve defined the problem, because often our failure in problem resolution is that we don’t fully grasp the organic cause of the problem to begin with. If linear cause and effect aren't cutting it, think in 3-D.
Think associationally. [My Word doc is informing me that I totally pulled that word out of the ether.] Think in context. Think in layers. Turn the problem around and upside down.
One of the things that bugs me about watching a lot of sci-fi shows with ships in space is that they often treat space with an up/down forward/back context, as if the ships are cars on a highway. But as Orson Scott Card’s fabulous Ender’s Game so beautifully illustrated, there is no up and down in space.
The solution to problems can sometimes require us to break out of our own mold of thinking—how we think can be as much a part of the problem as the problem itself. So challenge the way you’ve defined the problem, challenge your assumptions. You may surprise yourself in that you are suddenly seeing the problem from a different angle and there, lo and behold, is the solution.
So that’s my ten. How about you? Any premise that you learned in one field that you can now apply to writing or any creative endeavor?